Game artist specialising in stylised environment art with experience in various game art roles from concept to implementation.My passion for games comes from playing open world, rpg and roguelite games as well as those with an anime, stylised, or cute art style.
Games
3D Environments
Concept Art | Asset Creation | Material Creation | Level Design | Set Dressing

Digital Art
Character Design | Contract Work | Graphic Design

Stylised Japanese Pond
Floating Feud
A floating islands map for "Harvest Havoc". Originally designed to move and rotate but networking constraints led us to use jump pads instead. The level gimmick is the layered level design and an altar where one can sacrifice a crop to strike every other player with lightning
Clockwork Clash
A clock-themed map for "Harvest Havoc" that was originally designed to having rotating platforms that move up and down. Networking constraints led us to use air vents to propel the player up. The level gimmick is the level verticality.
Stylised Fantasy Palace Chamber
A world design project focused on architecture research, texturing and scene assembly. Ancient Chinese, Japanese, Western and Chinoiserie architectural styles were used to create a fusion style of architecture for a fantasy Western-Chinese throne room concept.